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GeForce 9600 GSO 768MB vs Radeon RX 470 4GB


Intro

The GeForce 9600 GSO 768MB comes with a GPU core clock speed of 550 MHz, and the 768 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare that to the Radeon RX 470 4GB, which has core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

In theory, the Radeon RX 470 4GB should be 450% quicker than the GeForce 9600 GSO 768MB overall, due to its greater data rate. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB is much (more or less 349%) more effective at AF than the GeForce 9600 GSO 768MB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 470 4GB is the winner, and very much so. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GSO 768MB

Radeon RX 470 4GB

Specifications

Display Specifications

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Model GeForce 9600 GSO 768MB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 768 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce 9600 GSO 768MB

Radeon RX 470 4GB

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