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GeForce 9600 GSO 768MB vs Radeon RX 470 4GB

Intro

The GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 12 ROPs.

Compare those specifications to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 memory works at a speed of 1650 MHz on this particular card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 4GB should be a lot faster than the GeForce 9600 GSO 768MB overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB should be a lot (about 349%) more effective at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

The Radeon RX 470 4GB will be much (about 349%) faster with regards to FSAA than the GeForce 9600 GSO 768MB, and also should be capable of handling higher screen resolutions better. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GSO 768MB

Radeon RX 470 4GB

Specifications

Display Specifications

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Model GeForce 9600 GSO 768MB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 768 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce 9600 GSO 768MB

Radeon RX 470 4GB

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