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GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB

Intro

The GeForce 9600 GSO 1.5GB has a GPU clock speed of 550 MHz, and the 1536 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.

Compare that to the Radeon RX 470 4GB, which features clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

The Radeon RX 470 4GB, in theory, should be much faster than the GeForce 9600 GSO 1.5GB overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB will be much (about 349%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

The Radeon RX 470 4GB should be a lot (about 349%) faster with regards to FSAA than the GeForce 9600 GSO 1.5GB, and able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

Specifications

Display Specifications

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Model GeForce 9600 GSO 1.5GB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 1536 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

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