Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare those specifications to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM is set to run at a frequency of 1650 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 470 4GB should theoretically be a lot faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe Radeon RX 470 4GB is quite a bit (about 349%) more effective at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 470 4GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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