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GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB


Intro

The GeForce 9600 GSO 1.5GB makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this particular model. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.

Compare that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM is set to run at a frequency of 1650 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should in theory be quite a bit superior to the GeForce 9600 GSO 1.5GB in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB is much (approximately 349%) faster with regards to AF than the GeForce 9600 GSO 1.5GB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 470 4GB is the winner, and very much so. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

Specifications

Display Specifications

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Model GeForce 9600 GSO 1.5GB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 1536 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

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