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GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB

Intro

The GeForce 9600 GSO 1.5GB features a core clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.

Compare those specs to the Radeon RX 470 4GB, which comes with core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

The Radeon RX 470 4GB should theoretically be quite a bit faster than the GeForce 9600 GSO 1.5GB overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB should be much (approximately 349%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

The Radeon RX 470 4GB is much (approximately 349%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 1.5GB, and also will be able to handle higher screen resolutions more effectively. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO 1.5GB

Amazon.com

Radeon RX 470 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 1.5GB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 1536 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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