Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB


Intro

The GeForce 9600 GSO 1.5GB has a GPU core clock speed of 550 MHz, and the 1536 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 12 ROPs.

Compare that to the Radeon RX 470 4GB, which has a clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
Radeon RX 470 4GB 120 Watts
Difference: 36 Watts (43%)

Memory Bandwidth

The Radeon RX 470 4GB should in theory perform a lot faster than the GeForce 9600 GSO 1.5GB overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB should be much (approximately 349%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 92128 (349%)

Pixel Rate

The Radeon RX 470 4GB will be a lot (about 349%) more effective at anti-aliasing than the GeForce 9600 GSO 1.5GB, and also able to handle higher resolutions while still performing well. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Radeon RX 470 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 1.5GB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2008 August 2016
Code Name G92 Polaris 10
Memory 1536 MB 4096 MB
Core Speed 550 MHz 926 MHz
Memory Speed 1600 MHz 6600 MHz
Power (Max TDP) 84 watts 120 watts
Bandwidth 38400 MB/sec 211200 MB/sec
Texel Rate 26400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 48 128
Render Output Units 12 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Radeon RX 470 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]