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GeForce GTX 295 vs Radeon RX 470 4GB

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare that to the Radeon RX 470 4GB, which comes with a GPU core clock speed of 926 MHz, and 4096 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

The GeForce GTX 295 should theoretically be a little bit faster than the Radeon RX 470 4GB overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 12576 (6%)

Texel Rate

The Radeon RX 470 4GB is much (about 29%) more effective at AF than the GeForce GTX 295. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 26368 (29%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the Radeon RX 470 4GB, not by a very large margin though. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 2624 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year January 8, 2009 August 2016
Code Name G200b Polaris 10
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 926 MHz
Memory Speed 1998 MHz (x2) 6600 MHz
Power (Max TDP) 289 watts 120 watts
Bandwidth 223776 MB/sec 211200 MB/sec
Texel Rate 92160 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 240 (x2) 2048
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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