Compare any two graphics cards:
Radeon HD 4650 512MB vs Radeon HD 5550
IntroThe Radeon HD 4650 512MB has core clock speeds of 600 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 memory. It features 320(64x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 5550, which features GPU core speed of 550 MHz, and 512 MB of DDR2 memory running at 400 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 4650 512MB should be quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon HD 4650 512MB will be a lot (about 118%) faster with regards to anisotropic filtering than the Radeon HD 5550. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 4650 512MB is superior to the Radeon HD 5550, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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