Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon RX 470 4GB

Intro

The Geforce GTX 680 comes with a clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX 470 4GB, which has core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 11 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should theoretically be a small bit better than the Geforce GTX 680 overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Geforce GTX 680 is a bit (about 9%) more effective at anisotropic filtering than the Radeon RX 470 4GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 10240 (9%)

Pixel Rate

The Geforce GTX 680 will be a little bit (about 9%) more effective at FSAA than the Radeon RX 470 4GB, and will be able to handle higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 2560 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year March 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 195 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 128768 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield