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Geforce GTX 670 vs Radeon RX 470 4GB

Intro

The Geforce GTX 670 has a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 14 (108%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should in theory be a bit better than the Geforce GTX 670 overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 19200 (10%)

Texel Rate

The Radeon RX 470 4GB will be just a bit (approximately 16%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 16048 (16%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 470 4GB is superior to the Geforce GTX 670, though only just barely. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 915 MHz 926 MHz
Memory Speed 6000 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192000 MB/sec 211200 MB/sec
Texel Rate 102480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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