Compare any two graphics cards:
VS

GeForce GTX 295 vs Nvidia Titan X

Intro

The GeForce GTX 295 features a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare all that to the Nvidia Titan X, which has GPU core speed of 1417 MHz, and 12288 MB of GDDR5X memory set to run at 1251 MHz through a 384-bit bus. It also is made up of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
GeForce GTX 295 289 Watts
Difference: 39 Watts (16%)

Memory Bandwidth

The Nvidia Titan X, in theory, should perform much faster than the GeForce GTX 295 overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 267744 (120%)

Texel Rate

The Nvidia Titan X will be quite a bit (about 244%) faster with regards to anisotropic filtering than the GeForce GTX 295. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 225248 (244%)

Pixel Rate

If running with a high screen resolution is important to you, then the Nvidia Titan X is superior to the GeForce GTX 295, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 103776 (322%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Nvidia Titan X
Manufacturer nVidia nVidia
Year January 8, 2009 August 2016
Code Name G200b GP102-400
Memory 896 MB (x2) 12288 MB
Core Speed 576 MHz (x2) 1417 MHz
Memory Speed 1998 MHz (x2) 10008 MHz
Power (Max TDP) 289 watts 250 watts
Bandwidth 223776 MB/sec 491520 MB/sec
Texel Rate 92160 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 240 (x2) 3584
Texture Mapping Units 80 (x2) 224
Render Output Units 28 (x2) 96
Bus Type GDDR3 GDDR5X
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 16 nm
Transistors 1400 million 12000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield