Compare any two graphics cards:
Geforce GTX 770 vs Nvidia Titan X
IntroThe Geforce GTX 770 features core speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Nvidia Titan X, which has GPU clock speed of 1417 MHz, and 12288 MB of GDDR5X memory set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X, in theory, should perform much faster than the Geforce GTX 770 overall. (explain)
Texel RateThe Nvidia Titan X will be much (more or less 137%) better at texture filtering than the Geforce GTX 770. (explain)
Pixel RateIf using high levels of AA is important to you, then the Nvidia Titan X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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