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GeForce GTX 780 Ti vs Nvidia Titan X

Intro

The GeForce GTX 780 Ti features a core clock frequency of 875 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Nvidia Titan X, which features core clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X RAM. It features 3584 SPUs along with 224 TAUs and 96 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Nvidia Titan X should in theory be a lot superior to the GeForce GTX 780 Ti overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX 780 Ti 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X should be a lot (about 51%) more effective at anisotropic filtering than the GeForce GTX 780 Ti. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX 780 Ti 210000 Mtexels/sec
Difference: 107408 (51%)

Pixel Rate

The Nvidia Titan X is much (more or less 224%) better at full screen anti-aliasing than the GeForce GTX 780 Ti, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX 780 Ti 42000 Mpixels/sec
Difference: 94032 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 780 Ti

Amazon.com

Nvidia Titan X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 780 Ti Nvidia Titan X
Manufacturer nVidia nVidia
Year November 2013 August 2016
Code Name GK110 GP102-400
Memory 3072 MB 12288 MB
Core Speed 875 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 210000 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 42000 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 7080 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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