Compare any two graphics cards:
GeForce GTX 780 Ti vs Nvidia Titan X
IntroThe GeForce GTX 780 Ti has a GPU core speed of 875 MHz, and the 3072 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.Compare all of that to the Nvidia Titan X, which has a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 384-bit memory bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Nvidia Titan X should theoretically be much superior to the GeForce GTX 780 Ti in general. (explain)
Texel RateThe Nvidia Titan X should be much (more or less 51%) faster with regards to anisotropic filtering than the GeForce GTX 780 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the Nvidia Titan X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!