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GeForce GTX Titan Black vs Nvidia Titan X

Intro

The GeForce GTX Titan Black comes with clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs along with 240 TAUs and 48 ROPs.

Compare those specs to the Nvidia Titan X, which features a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 384-bit bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Nvidia Titan X should in theory be much superior to the GeForce GTX Titan Black overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X will be quite a bit (approximately 49%) better at texture filtering than the GeForce GTX Titan Black. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 104048 (49%)

Pixel Rate

The Nvidia Titan X is much (about 219%) more effective at anti-aliasing than the GeForce GTX Titan Black, and will be capable of handling higher resolutions better. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 93360 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX Titan Black

Nvidia Titan X

Specifications

Display Specifications

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Model GeForce GTX Titan Black Nvidia Titan X
Manufacturer nVidia nVidia
Year February 2014 August 2016
Code Name GK110-430 GP102-400
Memory 6144 MB 12288 MB
Core Speed 889 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 213360 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 7080 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX Titan Black

Nvidia Titan X

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