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GeForce GTX Titan Black vs Nvidia Titan X


Intro

The GeForce GTX Titan Black features a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Nvidia Titan X, which features GPU core speed of 1417 MHz, and 12288 MB of GDDR5X memory set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Nvidia Titan X should theoretically be quite a bit faster than the GeForce GTX Titan Black overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X should be a lot (more or less 49%) faster with regards to texture filtering than the GeForce GTX Titan Black. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 104048 (49%)

Pixel Rate

The Nvidia Titan X should be quite a bit (about 219%) faster with regards to AA than the GeForce GTX Titan Black, and also should be able to handle higher screen resolutions more effectively. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 93360 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX Titan Black

Nvidia Titan X

Specifications

Display Specifications

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Model GeForce GTX Titan Black Nvidia Titan X
Manufacturer nVidia nVidia
Year February 2014 August 2016
Code Name GK110-430 GP102-400
Memory 6144 MB 12288 MB
Core Speed 889 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 213360 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 7080 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX Titan Black

Nvidia Titan X

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