Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Nvidia Titan X vs Radeon R9 390X 8G

Intro

The Nvidia Titan X features a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 384-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 96 ROPs.

Compare those specs to the Radeon R9 390X 8G, which comes with a GPU core clock speed of 1050 MHz, and 8192 MB of GDDR5 RAM running at 1500 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon R9 390X 8G 275 Watts
Difference: 25 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan X should perform just a bit faster than the Radeon R9 390X 8G overall. (explain)

Nvidia Titan X 393216 MB/sec
Radeon R9 390X 8G 384000 MB/sec
Difference: 9216 (2%)

Texel Rate

The Nvidia Titan X should be quite a bit (more or less 72%) faster with regards to anisotropic filtering than the Radeon R9 390X 8G. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon R9 390X 8G 184800 Mtexels/sec
Difference: 132608 (72%)

Pixel Rate

The Nvidia Titan X should be much (approximately 102%) faster with regards to FSAA than the Radeon R9 390X 8G, and should be able to handle higher screen resolutions more effectively. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon R9 390X 8G 67200 Mpixels/sec
Difference: 68832 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Radeon R9 390X 8G

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan X Radeon R9 390X 8G
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP102-400 Grenada XT
Memory 12288 MB 8192 MB
Core Speed 1417 MHz 1050 MHz
Memory Speed 10008 MHz 6000 MHz
Power (Max TDP) 250 watts 275 watts
Bandwidth 393216 MB/sec 384000 MB/sec
Texel Rate 317408 Mtexels/sec 184800 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 3584 2816
Texture Mapping Units 224 176
Render Output Units 96 64
Bus Type GDDR5X GDDR5
Bus Width 384-bit 512-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]