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GeForce GTX 1080 vs Nvidia Titan X


Intro

The GeForce GTX 1080 has a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X RAM is set to run at 1251 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare all that to the Nvidia Titan X, which has a core clock frequency of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Nvidia Titan X 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

In theory, the Nvidia Titan X should be much faster than the GeForce GTX 1080 overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 163840 (50%)

Texel Rate

The Nvidia Titan X will be quite a bit (more or less 23%) faster with regards to AF than the GeForce GTX 1080. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX 1080 257120 Mtexels/sec
Difference: 60288 (23%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan X is a better choice, and very much so. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX 1080 102848 Mpixels/sec
Difference: 33184 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1080

Nvidia Titan X

Specifications

Display Specifications

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Model GeForce GTX 1080 Nvidia Titan X
Manufacturer nVidia nVidia
Year May 2016 August 2016
Code Name GP104-400 GP102-400
Memory 8192 MB 12288 MB
Core Speed 1607 MHz 1417 MHz
Memory Speed 10008 MHz 10008 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 491520 MB/sec
Texel Rate 257120 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2560 3584
Texture Mapping Units 160 224
Render Output Units 64 96
Bus Type GDDR5X GDDR5X
Bus Width 256-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 7200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 1080

Nvidia Titan X

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