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GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1060 3GB

Intro

The GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a speed of 400 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare that to the GeForce GTX 1060 3GB, which comes with a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 73 Watts (155%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should in theory be a lot better than the GeForce 8600 GT 512MB DDR2 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 1155%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 99792 (1155%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 67968 (1573%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8600 GT 512MB DDR2

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G84 GP106-300
Memory 512 MB 3072 MB
Core Speed 540 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 47 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 8640 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 32 1152
Texture Mapping Units 16 72
Render Output Units 8 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 289 million 4400 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

GeForce 8600 GT 512MB DDR2

GeForce GTX 1060 3GB

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