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GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1060 3GB

Intro

The GeForce 8600 GT 512MB DDR2 features a GPU core speed of 540 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 1060 3GB, which has a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 73 Watts (155%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory perform a lot faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (more or less 1155%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 99792 (1155%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 1573%) faster with regards to anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 67968 (1573%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8600 GT 512MB DDR2

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G84 GP106-300
Memory 512 MB 3072 MB
Core Speed 540 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 47 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 8640 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 32 1152
Texture Mapping Units 16 72
Render Output Units 8 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 289 million 4400 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

GeForce 8600 GT 512MB DDR2

GeForce GTX 1060 3GB

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