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GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1060 3GB

Intro

The GeForce 8600 GT 512MB DDR2 comes with core clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX 1060 3GB, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this particular model. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 73 Watts (155%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically perform a lot faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (about 1155%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 99792 (1155%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 1573%) faster with regards to AA than the GeForce 8600 GT 512MB DDR2, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 67968 (1573%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

GeForce GTX 1060 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G84 GP106-300
Memory 512 MB 3072 MB
Core Speed 540 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 47 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 8640 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 32 1152
Texture Mapping Units 16 72
Render Output Units 8 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 289 million 4400 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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