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GeForce 8500 GT vs GeForce GTX 1060 3GB


Intro

The GeForce 8500 GT makes use of a 80 nm design. nVidia has clocked the core speed at 450 MHz. The DDR2 memory is set to run at a frequency of 400 MHz on this specific card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTX 1060 3GB, which comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 75 Watts (167%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory be quite a bit faster than the GeForce 8500 GT in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (about 2912%) more effective at AF than the GeForce 8500 GT. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 104832 (2912%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 3GB is superior to the GeForce 8500 GT, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 70488 (3916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8500 GT GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 450 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 45 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 3600 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce 8500 GT

GeForce GTX 1060 3GB

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