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GeForce 8500 GT vs GeForce GTX 1060 3GB


Intro

The GeForce 8500 GT features a core clock frequency of 450 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.

Compare those specifications to the GeForce GTX 1060 3GB, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this particular model. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 75 Watts (167%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be quite a bit superior to the GeForce 8500 GT in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (approximately 2912%) more effective at AF than the GeForce 8500 GT. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 104832 (2912%)

Pixel Rate

The GeForce GTX 1060 3GB is much (about 3916%) better at full screen anti-aliasing than the GeForce 8500 GT, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 70488 (3916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8500 GT GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 450 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 45 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 3600 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce 8500 GT

GeForce GTX 1060 3GB

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