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GeForce 8500 GT vs GeForce GTX 1060 3GB

Intro

The GeForce 8500 GT comes with a GPU core clock speed of 450 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is comprised of 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Compare those specs to the GeForce GTX 1060 3GB, which comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 75 Watts (167%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 1436% faster than the GeForce 8500 GT overall, due to its higher bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 2912%) faster with regards to anisotropic filtering than the GeForce 8500 GT. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 104832 (2912%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 70488 (3916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8500 GT GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 450 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 45 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 3600 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce 8500 GT

GeForce GTX 1060 3GB

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