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GeForce 8500 GT vs GeForce GTX 1060 3GB

Intro

The GeForce 8500 GT has clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTX 1060 3GB, which features a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 75 Watts (167%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 3GB should be a lot faster than the GeForce 8500 GT in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 183808 (1436%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (more or less 2912%) more effective at texture filtering than the GeForce 8500 GT. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 104832 (2912%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 70488 (3916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

GeForce GTX 1060 3GB

Specifications

Display Specifications

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Model GeForce 8500 GT GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year April 2007 August 2016
Code Name G86 GP106-300
Memory 512 MB 3072 MB
Core Speed 450 MHz 1506 MHz
Memory Speed 800 MHz 8000 MHz
Power (Max TDP) 45 watts 120 watts
Bandwidth 12800 MB/sec 196608 MB/sec
Texel Rate 3600 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 16 1152
Texture Mapping Units 8 72
Render Output Units 4 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 16 nm
Transistors 210 million 4400 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce 8500 GT

GeForce GTX 1060 3GB

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