Compare any two graphics cards:
GeForce 8500 GT vs GeForce GTX 1060 3GB
IntroThe GeForce 8500 GT has a GPU core clock speed of 450 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is made up of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Compare those specifications to the GeForce GTX 1060 3GB, which comes with a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 1060 3GB should be 1436% faster than the GeForce 8500 GT in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 1060 3GB will be much (about 2912%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be much (approximately 3916%) better at anti-aliasing than the GeForce 8500 GT, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.