Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 285 2GB
IntroThe GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this particular model. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.
Compare those specs to the GeForce GTX 285 2GB, which uses a 55 nm design. nVidia has clocked the core frequency at 648 MHz. The GDDR3 RAM runs at a frequency of 1242 MHz on this particular card. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 1060 3GB should be much faster than the GeForce GTX 285 2GB in general. (explain)
Texel RateThe GeForce GTX 1060 3GB will be a lot (about 109%) more effective at AF than the GeForce GTX 285 2GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB is much (approximately 249%) more effective at FSAA than the GeForce GTX 285 2GB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.