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GeForce GTX 1060 3GB vs GeForce GTX 285 2GB

Intro

The GeForce GTX 1060 3GB features a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 285 2GB, which makes use of a 55 nm design. nVidia has clocked the core frequency at 648 MHz. The GDDR3 memory runs at a speed of 1242 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 285 2GB 204 Watts
Difference: 84 Watts (70%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should be much faster than the GeForce GTX 285 2GB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 285 2GB 158976 MB/sec
Difference: 37632 (24%)

Texel Rate

The GeForce GTX 1060 3GB is much (about 109%) better at anisotropic filtering than the GeForce GTX 285 2GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 56592 (109%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 51552 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 285 2GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 285 2GB
Manufacturer nVidia nVidia
Year August 2016 January 15, 2009
Code Name GP106-300 G200b
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 648 MHz
Memory Speed 8000 MHz 2484 MHz
Power (Max TDP) 120 watts 204 watts
Bandwidth 196608 MB/sec 158976 MB/sec
Texel Rate 108432 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 1152 240
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR3
Bus Width 192-bit 512-bit
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 285 2GB

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