Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 280
IntroThe GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific model. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.Compare all of that to the GeForce GTX 280, which comes with GPU core speed of 602 MHz, and 1024 MB of GDDR3 RAM running at 1107 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 3GB should theoretically be a lot faster than the GeForce GTX 280 overall. (explain)
Texel RateThe GeForce GTX 1060 3GB is quite a bit (about 125%) faster with regards to texture filtering than the GeForce GTX 280. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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