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GeForce GTX 1060 3GB vs GeForce GTX 285 1GB


Intro

The GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare that to the GeForce GTX 285 1GB, which features a GPU core clock speed of 648 MHz, and 1024 MB of GDDR3 memory running at 1242 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 84 Watts (70%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 24% faster than the GeForce GTX 285 1GB in general, due to its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 285 1GB 158976 MB/sec
Difference: 37632 (24%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (approximately 109%) better at AF than the GeForce GTX 285 1GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 56592 (109%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 51552 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 285 1GB
Manufacturer nVidia nVidia
Year August 2016 January 15, 2009
Code Name GP106-300 G200b
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 648 MHz
Memory Speed 8000 MHz 2484 MHz
Power (Max TDP) 120 watts 204 watts
Bandwidth 196608 MB/sec 158976 MB/sec
Texel Rate 108432 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 1152 240
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR3
Bus Width 192-bit 512-bit
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

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