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GeForce GTX 1060 3GB vs GeForce GTX 285 1GB


Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this model. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 285 1GB, which comes with clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 84 Watts (70%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should be a lot faster than the GeForce GTX 285 1GB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 285 1GB 158976 MB/sec
Difference: 37632 (24%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (more or less 109%) faster with regards to AF than the GeForce GTX 285 1GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 56592 (109%)

Pixel Rate

The GeForce GTX 1060 3GB is much (more or less 249%) more effective at anti-aliasing than the GeForce GTX 285 1GB, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 51552 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 285 1GB
Manufacturer nVidia nVidia
Year August 2016 January 15, 2009
Code Name GP106-300 G200b
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 648 MHz
Memory Speed 8000 MHz 2484 MHz
Power (Max TDP) 120 watts 204 watts
Bandwidth 196608 MB/sec 158976 MB/sec
Texel Rate 108432 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 1152 240
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR3
Bus Width 192-bit 512-bit
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

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