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GeForce GTX 1060 3GB vs GeForce GTX 285 1GB

Intro

The GeForce GTX 1060 3GB features a core clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 285 1GB, which comes with core speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 84 Watts (70%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically be a lot faster than the GeForce GTX 285 1GB overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 285 1GB 158976 MB/sec
Difference: 37632 (24%)

Texel Rate

The GeForce GTX 1060 3GB will be much (approximately 109%) more effective at AF than the GeForce GTX 285 1GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 56592 (109%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is the winner, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 51552 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 285 1GB
Manufacturer nVidia nVidia
Year August 2016 January 15, 2009
Code Name GP106-300 G200b
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 648 MHz
Memory Speed 8000 MHz 2484 MHz
Power (Max TDP) 120 watts 204 watts
Bandwidth 196608 MB/sec 158976 MB/sec
Texel Rate 108432 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 1152 240
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR3
Bus Width 192-bit 512-bit
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 285 1GB

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