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GeForce GTX 1060 3GB vs Radeon HD 6950 2GB

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this model. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 6950 2GB, which comes with a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 6950 2GB 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should in theory be quite a bit better than the Radeon HD 6950 2GB overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 6950 2GB 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (more or less 54%) more effective at texture filtering than the Radeon HD 6950 2GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 6950 2GB 70400 Mtexels/sec
Difference: 38032 (54%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 6950 2GB 25600 Mpixels/sec
Difference: 46688 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon HD 6950 2GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon HD 6950 2GB
Manufacturer nVidia AMD
Year August 2016 December 2010
Code Name GP106-300 Cayman Pro
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 800 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1152 1408
Texture Mapping Units 72 88
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 1060 3GB

Radeon HD 6950 2GB

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