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GeForce GTX 1060 3GB vs GeForce GTX 580

Intro

The GeForce GTX 1060 3GB features core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 580, which has GPU core speed of 772 MHz, and 1536 MB of GDDR5 RAM set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 580 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be just a bit faster than the GeForce GTX 580 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 4224 (2%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (approximately 119%) better at texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 59024 (119%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1060 3GB is superior to the GeForce GTX 580, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 35232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 580

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB GeForce GTX 580
Manufacturer nVidia nVidia
Year August 2016 November 2010
Code Name GP106-300 GF110
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 772 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 244 watts
Bandwidth 196608 MB/sec 192384 MB/sec
Texel Rate 108432 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 64
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 1060 3GB

GeForce GTX 580

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