Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs GeForce GTX 580

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 580, which features a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 580 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should theoretically be just a bit superior to the GeForce GTX 580 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 4224 (2%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 119%) more effective at AF than the GeForce GTX 580. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 59024 (119%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 35232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 580

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB GeForce GTX 580
Manufacturer nVidia nVidia
Year August 2016 November 2010
Code Name GP106-300 GF110
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 772 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 244 watts
Bandwidth 196608 MB/sec 192384 MB/sec
Texel Rate 108432 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 64
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]