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GeForce GTX 1060 3GB vs GeForce GTX 580 3GB

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this specific card. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.

Compare all of that to the GeForce GTX 580 3GB, which comes with a core clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be a little bit faster than the GeForce GTX 580 3GB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 4224 (2%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (approximately 119%) faster with regards to AF than the GeForce GTX 580 3GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 59024 (119%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 35232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

GeForce GTX 580 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year August 2016 November 2010
Code Name GP106-300 GF110
Memory 3072 MB 3072 MB
Core Speed 1506 MHz 772 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 244 watts
Bandwidth 196608 MB/sec 192384 MB/sec
Texel Rate 108432 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 64
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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