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GeForce GTX 1060 3GB vs GeForce GTX 580 3GB


Intro

The GeForce GTX 1060 3GB features core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580 3GB, which has core speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory perform a little bit faster than the GeForce GTX 580 3GB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 4224 (2%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 119%) more effective at AF than the GeForce GTX 580 3GB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 59024 (119%)

Pixel Rate

The GeForce GTX 1060 3GB should be quite a bit (about 95%) faster with regards to full screen anti-aliasing than the GeForce GTX 580 3GB, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 35232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

GeForce GTX 580 3GB

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year August 2016 November 2010
Code Name GP106-300 GF110
Memory 3072 MB 3072 MB
Core Speed 1506 MHz 772 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 244 watts
Bandwidth 196608 MB/sec 192384 MB/sec
Texel Rate 108432 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 64
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 1060 3GB

GeForce GTX 580 3GB

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