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GeForce GTX 1060 3GB vs Radeon R9 270X

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory runs at a speed of 2000 MHz on this specific card. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon R9 270X, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon R9 270X 177 Sol/s
Difference: 113 (64%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Radeon R9 270X 18 Mh/s
Difference: 1 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 270X 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically be a little bit faster than the Radeon R9 270X in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 17408 (10%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 36%) more effective at anisotropic filtering than the Radeon R9 270X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 28432 (36%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 126%) better at FSAA than the Radeon R9 270X, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 40288 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 270X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 270X
Manufacturer nVidia AMD
Year August 2016 October 2013
Code Name GP106-300 Curacao XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 5600 MHz
Power (Max TDP) 120 watts 180 watts
Bandwidth 196608 MB/sec 179200 MB/sec
Texel Rate 108432 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1152 1280
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 270X

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