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GeForce GTX 1060 3GB vs Radeon R9 270X

Intro

The GeForce GTX 1060 3GB features a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 Stream Processors, 72 TAUs, and 48 ROPs.

Compare those specs to the Radeon R9 270X, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 270X 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be a little bit superior to the Radeon R9 270X in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 17408 (10%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (more or less 36%) faster with regards to AF than the Radeon R9 270X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 28432 (36%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 126%) more effective at AA than the Radeon R9 270X, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 40288 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 270X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 270X
Manufacturer nVidia AMD
Year August 2016 October 2013
Code Name GP106-300 Curacao XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 5600 MHz
Power (Max TDP) 120 watts 180 watts
Bandwidth 196608 MB/sec 179200 MB/sec
Texel Rate 108432 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1152 1280
Texture Mapping Units 72 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 270X

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