Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R7 370 2G
IntroThe GeForce GTX 1060 3GB comes with a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 Stream Processors, 72 Texture Address Units, and 48 ROPs.
Compare those specifications to the Radeon R7 370 2G, which features GPU clock speed of 975 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 1060 3GB should be a small bit faster than the Radeon R7 370 2G overall. (explain)
Texel RateThe GeForce GTX 1060 3GB is much (approximately 74%) better at AF than the Radeon R7 370 2G. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.