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GeForce GTX 1060 3GB vs Radeon R7 370 4G

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specs to the Radeon R7 370 4G, which comes with a clock speed of 975 MHz and a GDDR5 memory frequency of 1400 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should theoretically be a small bit better than the Radeon R7 370 4G overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 17408 (10%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (about 74%) better at AF than the Radeon R7 370 4G. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 46032 (74%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 41088 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Radeon R7 370 4G

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R7 370 4G
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Trinidad
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 975 MHz
Memory Speed 8000 MHz 5600 MHz
Power (Max TDP) 120 watts 110 watts
Bandwidth 196608 MB/sec 179200 MB/sec
Texel Rate 108432 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 1152 1024
Texture Mapping Units 72 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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