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GeForce GTX 1060 3GB vs Radeon R7 370 4G

Intro

The GeForce GTX 1060 3GB features a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also features 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R7 370 4G, which uses a 28 nm design. AMD has set the core speed at 975 MHz. The GDDR5 memory runs at a frequency of 1400 MHz on this particular card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be a bit better than the Radeon R7 370 4G overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 17408 (10%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 74%) better at anisotropic filtering than the Radeon R7 370 4G. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 46032 (74%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 132%) better at AA than the Radeon R7 370 4G, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 41088 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R7 370 4G

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R7 370 4G
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Trinidad
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 975 MHz
Memory Speed 8000 MHz 5600 MHz
Power (Max TDP) 120 watts 110 watts
Bandwidth 196608 MB/sec 179200 MB/sec
Texel Rate 108432 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 1152 1024
Texture Mapping Units 72 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R7 370 4G

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