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GeForce GTX 1060 3GB vs Radeon R9 380 2G

Intro

The GeForce GTX 1060 3GB has a core clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon R9 380 2G, which features core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 2048 MB of GDDR5 memory. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 380 2G 190 Watts
Difference: 70 Watts (58%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should be 8% faster than the Radeon R9 380 2G overall, due to its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 14208 (8%)

Texel Rate

The Radeon R9 380 2G will be a small bit (about 0%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 208 (0%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (about 133%) faster with regards to full screen anti-aliasing than the Radeon R9 380 2G, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 41248 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Radeon R9 380 2G

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 380 2G
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Antigua PRO
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 970 MHz
Memory Speed 8000 MHz 5700 MHz
Power (Max TDP) 120 watts 190 watts
Bandwidth 196608 MB/sec 182400 MB/sec
Texel Rate 108432 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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