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GeForce GTX 1060 3GB vs Radeon R9 380 4G

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this card. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare those specs to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 memory works at a frequency of 1425 MHz on this model. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 2 (11%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R9 380 4G 8837 points
Difference: 3348 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 380 4G 190 Watts
Difference: 70 Watts (58%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should in theory be a little bit better than the Radeon R9 380 4G overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 14208 (8%)

Texel Rate

The Radeon R9 380 4G will be a bit (more or less 0%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 208 (0%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 133%) better at full screen anti-aliasing than the Radeon R9 380 4G, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 41248 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 380 4G
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Antigua PRO
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 970 MHz
Memory Speed 8000 MHz 5700 MHz
Power (Max TDP) 120 watts 190 watts
Bandwidth 196608 MB/sec 182400 MB/sec
Texel Rate 108432 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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