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GeForce GTX 1060 3GB vs Radeon R7 M265

Intro

The GeForce GTX 1060 3GB features core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the Radeon R7 M265, which features a clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 5 (36%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R7 M265 3256 points
Difference: 8929 (274%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should in theory be quite a bit superior to the Radeon R7 M265 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 164608 (514%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 523%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 91032 (523%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1060 3GB is superior to the Radeon R7 M265, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 66488 (1146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R7 M265
Manufacturer nVidia AMD
Year August 2016 May 1 2014
Code Name GP106-300 Opal XT
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 725 MHz
Memory Speed 8000 MHz 2000 MHz
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 196608 MB/sec 32000 MB/sec
Texel Rate 108432 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 72 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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