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GeForce GTX 1060 3GB vs Radeon R9 M295X

Intro

The GeForce GTX 1060 3GB has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare that to the Radeon R9 M295X, which uses a 28 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 memory works at a speed of 1375 MHz on this particular card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M295X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be a little bit faster than the Radeon R9 M295X overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M295X 176000 MB/sec
Difference: 20608 (12%)

Texel Rate

The GeForce GTX 1060 3GB is a little bit (approximately 13%) better at anisotropic filtering than the Radeon R9 M295X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M295X 96000 Mtexels/sec
Difference: 12432 (13%)

Pixel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 201%) faster with regards to full screen anti-aliasing than the Radeon R9 M295X, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M295X 24000 Mpixels/sec
Difference: 48288 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 M295X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M295X
Manufacturer nVidia AMD
Year August 2016 2014
Code Name GP106-300 Unknown
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 750 MHz
Memory Speed 8000 MHz 5500 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 176000 MB/sec
Texel Rate 108432 Mtexels/sec 96000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 M295X

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