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GeForce GTX 1060 vs GeForce GTX 1060 3GB

Intro

The GeForce GTX 1060 has a GPU clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 1060 3GB, which comes with GPU core speed of 1506 MHz, and 3072 MB of GDDR5 RAM running at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 TAUs, and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The GeForce GTX 1060 is a little bit (more or less 11%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 12048 (11%)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should perform equally good at at AA, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 1060

Amazon.com

GeForce GTX 1060 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1060 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year July 2016 August 2016
Code Name GP106-400 GP106-300
Memory 6144 MB 3072 MB
Core Speed 1506 MHz 1506 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 196608 MB/sec
Texel Rate 120480 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 1280 1152
Texture Mapping Units 80 72
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 4400 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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