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GeForce GTX 1060 vs GeForce GTX 1060 3GB

Intro

The GeForce GTX 1060 comes with a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is made up of 1280 SPUs, 80 TAUs, and 48 ROPs.

Compare all of that to the GeForce GTX 1060 3GB, which has a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit bus, and uses a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 21 (7%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The GeForce GTX 1060 should be a little bit (approximately 11%) more effective at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 12048 (11%)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060

GeForce GTX 1060 3GB

Specifications

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Model GeForce GTX 1060 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year July 2016 August 2016
Code Name GP106-400 GP106-300
Memory 6144 MB 3072 MB
Core Speed 1506 MHz 1506 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 196608 MB/sec
Texel Rate 120480 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 1280 1152
Texture Mapping Units 80 72
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 1060

GeForce GTX 1060 3GB

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