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GeForce GTX 1060 vs GeForce GTX 1060 3GB


Intro

The GeForce GTX 1060 has a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is made up of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 1060 3GB, which makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this model. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 21 (7%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 1060 will be a small bit (approximately 11%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 12048 (11%)

Pixel Rate

Both cards have the exact same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060

GeForce GTX 1060 3GB

Specifications

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Model GeForce GTX 1060 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year July 2016 August 2016
Code Name GP106-400 GP106-300
Memory 6144 MB 3072 MB
Core Speed 1506 MHz 1506 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 196608 MB/sec
Texel Rate 120480 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 1280 1152
Texture Mapping Units 80 72
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1060

GeForce GTX 1060 3GB

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