Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 768MB vs Radeon HD 4670 1GB

Intro

The GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.

Compare those specs to the Radeon HD 4670 1GB, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory running at 1100 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
GeForce 9600 GSO 768MB 84 Watts
Difference: 14 Watts (20%)

Memory Bandwidth

Performance-wise, the GeForce 9600 GSO 768MB should in theory be a small bit better than the Radeon HD 4670 1GB in general. (explain)

GeForce 9600 GSO 768MB 38400 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 3200 (9%)

Texel Rate

The GeForce 9600 GSO 768MB will be a bit (approximately 10%) more effective at texture filtering than the Radeon HD 4670 1GB. (explain)

GeForce 9600 GSO 768MB 26400 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 2400 (10%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9600 GSO 768MB is superior to the Radeon HD 4670 1GB, though only just barely. (explain)

GeForce 9600 GSO 768MB 6600 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 600 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 768MB Radeon HD 4670 1GB
Manufacturer nVidia AMD
Year May 2008 Sep 10, 2008
Code Name G92 RV730 XT
Memory 768 MB 1024 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2200 MHz
Power (Max TDP) 84 watts 70 watts
Bandwidth 38400 MB/sec 35200 MB/sec
Texel Rate 26400 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 32
Render Output Units 12 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 192-bit 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield