Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon HD 4670 1GB
IntroThe GeForce 9600 GSO 768MB has a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the Radeon HD 4670 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM runs at a speed of 1100 MHz on this particular card. It features 320(64x5) SPUs along with 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO 768MB should theoretically perform a small bit faster than the Radeon HD 4670 1GB in general. (explain)
Texel RateThe GeForce 9600 GSO 768MB is a small bit (approximately 10%) more effective at AF than the Radeon HD 4670 1GB. (explain)
Pixel RateThe GeForce 9600 GSO 768MB should be just a bit (approximately 10%) better at full screen anti-aliasing than the Radeon HD 4670 1GB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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