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GeForce GTX 1060 vs GeForce GTX 295

Intro

The GeForce GTX 1060 has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 295, which has GPU clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be a bit faster than the GeForce GTX 1060 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 27168 (14%)

Texel Rate

The GeForce GTX 1060 should be much (approximately 31%) better at anisotropic filtering than the GeForce GTX 295. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 28320 (31%)

Pixel Rate

The GeForce GTX 1060 should be much (approximately 124%) more effective at AA than the GeForce GTX 295, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 40032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 295
Manufacturer nVidia nVidia
Year July 2016 January 8, 2009
Code Name GP106-400 G200b
Memory 6144 MB 896 MB (x2)
Core Speed 1506 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 120 watts 289 watts
Bandwidth 196608 MB/sec 223776 MB/sec
Texel Rate 120480 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 1280 240 (x2)
Texture Mapping Units 80 80 (x2)
Render Output Units 48 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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