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GeForce GTX 1060 vs Geforce GTX 770

Intro

The GeForce GTX 1060 comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specifications to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM works at a speed of 1753 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 241 (344%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Geforce GTX 770 7854 points
Difference: 4505 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 770 230 Watts
Difference: 110 Watts (92%)

Memory Bandwidth

The Geforce GTX 770 should theoretically perform a bit faster than the GeForce GTX 1060 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 27776 (14%)

Texel Rate

The Geforce GTX 770 should be just a bit (more or less 11%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 13408 (11%)

Pixel Rate

The GeForce GTX 1060 will be a lot (approximately 116%) more effective at anti-aliasing than the Geforce GTX 770, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 38816 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Geforce GTX 770
Manufacturer nVidia nVidia
Year July 2016 May 2013
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1046 MHz
Memory Speed 8000 MHz 7012 MHz
Power (Max TDP) 120 watts 230 watts
Bandwidth 196608 MB/sec 224384 MB/sec
Texel Rate 120480 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1280 1536
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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