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GeForce GTX 1060 vs Radeon HD 7870 XT

Intro

The GeForce GTX 1060 has a GPU clock speed of 1506 MHz, and the 6144 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1280 Stream Processors, 80 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon HD 7870 XT, which features core speeds of 925 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon HD 7870 XT 6390 points
Difference: 5969 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 7870 XT 185 Watts
Difference: 65 Watts (54%)

Memory Bandwidth

In theory, the GeForce GTX 1060 is 2% quicker than the Radeon HD 7870 XT in general, because of its higher data rate. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon HD 7870 XT 192000 MB/sec
Difference: 4608 (2%)

Texel Rate

The GeForce GTX 1060 should be a lot (approximately 36%) better at anisotropic filtering than the Radeon HD 7870 XT. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 7870 XT 88800 Mtexels/sec
Difference: 31680 (36%)

Pixel Rate

The GeForce GTX 1060 should be much (more or less 144%) better at FSAA than the Radeon HD 7870 XT, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 42688 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year July 2016 November 2012
Code Name GP106-400 Tahiti LE
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 925 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 185 watts
Bandwidth 196608 MB/sec 192000 MB/sec
Texel Rate 120480 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1280 1536
Texture Mapping Units 80 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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