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GeForce GTX 1060 vs Radeon R9 280

Intro

The GeForce GTX 1060 has a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon R9 280, which has core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon R9 280 183 Sol/s
Difference: 128 (70%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R9 280 7961 points
Difference: 4398 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon R9 280 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be much better than the GeForce GTX 1060 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 43392 (22%)

Texel Rate

The GeForce GTX 1060 should be a bit (more or less 15%) more effective at AF than the Radeon R9 280. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 15984 (15%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1060 is a better choice, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 42432 (142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R9 280
Manufacturer nVidia AMD
Year July 2016 March 2014
Code Name GP106-400 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 1506 MHz 933 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 240000 MB/sec
Texel Rate 120480 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1280 1792
Texture Mapping Units 80 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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