Compare any two graphics cards:
GeForce GTX 580 vs Radeon RX 480 4GB
IntroThe GeForce GTX 580 features a GPU core speed of 772 MHz, and the 1536 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 TAUs, and 48 ROPs.Compare all of that to the Radeon RX 480 4GB, which has a clock speed of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 480 4GB will be 19% quicker than the GeForce GTX 580 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 480 4GB is quite a bit (approximately 226%) more effective at texture filtering than the GeForce GTX 580. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 580 is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!