Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 480 4GB
IntroThe GeForce GTX 560 Ti 448 has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 ROPs.Compare all that to the Radeon RX 480 4GB, which features a clock speed of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 480 4GB is 59% faster than the GeForce GTX 560 Ti 448 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 480 4GB will be a lot (more or less 293%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 480 4GB is superior to the GeForce GTX 560 Ti 448, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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