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GeForce GTX 1070 vs Radeon RX 480 4GB

Intro

The GeForce GTX 1070 features a core clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 16 nm design. It features 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare that to the Radeon RX 480 4GB, which has GPU core speed of 1120 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1070 436 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 169 (63%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
GeForce GTX 1070 475 h/s
Difference: 325 (68%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the GeForce GTX 1070 should be a small bit faster than the Radeon RX 480 4GB in general. (explain)

GeForce GTX 1070 262144 MB/sec
Radeon RX 480 4GB 229376 MB/sec
Difference: 32768 (14%)

Texel Rate

The GeForce GTX 1070 will be a little bit (more or less 12%) more effective at texture filtering than the Radeon RX 480 4GB. (explain)

GeForce GTX 1070 180720 Mtexels/sec
Radeon RX 480 4GB 161280 Mtexels/sec
Difference: 19440 (12%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1070 is superior to the Radeon RX 480 4GB, by far. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 60544 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

Radeon RX 480 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year June 2016 June 2016
Code Name GP104-200 Polaris 10
Memory 8192 MB 4096 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 262144 MB/sec 229376 MB/sec
Texel Rate 180720 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1920 2304
Texture Mapping Units 120 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1070

Amazon.com

Radeon RX 480 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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