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GeForce GTX 660 Ti vs Radeon RX 480

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this particular model. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon RX 480, which has a clock frequency of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 660 Ti 6013 points
Difference: 7336 (122%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should theoretically be quite a bit better than the GeForce GTX 660 Ti overall. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The Radeon RX 480 is a lot (more or less 57%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 58800 (57%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 480 is the winner, by a large margin. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 13880 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon RX 480
Manufacturer nVidia AMD
Year August 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1120 MHz
Memory Speed 6000 MHz 8000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 144000 MB/sec 262144 MB/sec
Texel Rate 102480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1344 2304
Texture Mapping Units 112 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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