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GeForce GTX 960 vs Radeon RX 480

Intro

The GeForce GTX 960 comes with a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX 480, which features core speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 960 7627 points
Difference: 5722 (75%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 126 (82%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 16 (145%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 480 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 is 134% faster than the GeForce GTX 960 in general, because of its greater data rate. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 150144 (134%)

Texel Rate

The Radeon RX 480 is much (about 124%) more effective at texture filtering than the GeForce GTX 960. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 89152 (124%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 480
Manufacturer nVidia AMD
Year January 2015 June 2016
Code Name GM206 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1120 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 262144 MB/sec
Texel Rate 72128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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