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GeForce GTX 1080 vs Radeon RX 480

Intro

The GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specs to the Radeon RX 480, which has GPU core speed of 1120 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 480 13349 points
Difference: 8593 (64%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon RX 480 280 Sol/s
Difference: 273 (98%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 7 (35%)

Monero Mining Hash Rate

Radeon RX 480 800 h/s
GeForce GTX 1080 475 h/s
Difference: 325 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX 1080 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 will be 25% faster than the Radeon RX 480 in general, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 65536 (25%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (approximately 59%) more effective at anisotropic filtering than the Radeon RX 480. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 95840 (59%)

Pixel Rate

The GeForce GTX 1080 should be much (more or less 187%) more effective at FSAA than the Radeon RX 480, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 67008 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 480
Manufacturer nVidia AMD
Year May 2016 June 2016
Code Name GP104-400 Polaris 10
Memory 8192 MB 8192 MB
Core Speed 1607 MHz 1120 MHz
Memory Speed 10008 MHz 8000 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 327680 MB/sec 262144 MB/sec
Texel Rate 257120 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2560 2304
Texture Mapping Units 160 144
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 1080 vs Radeon RX 480”
Motorpsycho says:

in WTF you measure the life endurance of an SSD ? Loosing within a hyperx savage ? -.- its a joke right?

Motorpsycho says:

am i talking to HWcompare. its about samsung evo 850 (v-nand) 250gb

MikEms says:

Kingston seem to work out their endurance a bit different.

Total Bytes Written (TBW)*3:
120GB: 113TB 0.89 DWPD*4
240GB: 306TB 1.19 DWPD*4
480GB: 416TB 0.81 DWPD*4
960GB: 681TB 0.66 DWPD*4
*3-Total Bytes Written (TBW) is derived from the JEDEC Workload (JESD219A).
*4-Drive Writes Per Day (DWPD)

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