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GeForce GTX 1070 vs Radeon HD 6990

Intro

The GeForce GTX 1070 comes with a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon HD 6990, which comes with core clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
Radeon HD 6990 5820 points
Difference: 12354 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Radeon HD 6990 375 Watts
Difference: 225 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be 22% quicker than the GeForce GTX 1070 in general, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 57856 (22%)

Texel Rate

The GeForce GTX 1070 will be a small bit (more or less 13%) faster with regards to anisotropic filtering than the Radeon HD 6990. (explain)

GeForce GTX 1070 180720 Mtexels/sec
Radeon HD 6990 159360 Mtexels/sec
Difference: 21360 (13%)

Pixel Rate

The GeForce GTX 1070 will be quite a bit (more or less 81%) faster with regards to full screen anti-aliasing than the Radeon HD 6990, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 43264 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon HD 6990
Manufacturer nVidia AMD
Year June 2016 March 2011
Code Name GP104-200 Antilles
Memory 8192 MB 2048 MB (x2)
Core Speed 1506 MHz 830 MHz (x2)
Memory Speed 8000 MHz 5000 MHz (x2)
Power (Max TDP) 150 watts 375 watts
Bandwidth 262144 MB/sec 320000 MB/sec
Texel Rate 180720 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1920 1536 (x2)
Texture Mapping Units 120 96 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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