Compare any two graphics cards:
GeForce GTX 1070 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 1070 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this specific model. It features 1920 SPUs as well as 120 Texture Address Units and 64 ROPs.Compare all of that to the GeForce GTX 650 Ti 2GB, which comes with GPU clock speed of 928 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1070 should perform quite a bit faster than the GeForce GTX 650 Ti 2GB in general. (explain)
Texel RateThe GeForce GTX 1070 is quite a bit (about 204%) more effective at texture filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe GeForce GTX 1070 is quite a bit (about 549%) better at AA than the GeForce GTX 650 Ti 2GB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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