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GeForce GTX 1070 vs GeForce GTX 980

Intro

The GeForce GTX 1070 features a GPU core clock speed of 1506 MHz, and the 8192 MB of GDDR5 RAM runs at 2000 MHz through a 256-bit bus. It also is comprised of 1920 Stream Processors, 120 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the GeForce GTX 980, which features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 980 13552 points
Difference: 4622 (34%)

Zcash Mining Hash Rate

GeForce GTX 1070 436 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 28 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

Theoretically, the GeForce GTX 1070 should perform a little bit faster than the GeForce GTX 980 overall. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The GeForce GTX 1070 will be a lot (approximately 25%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 36592 (25%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1070 is superior to the GeForce GTX 980, by a large margin. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 24320 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 980
Manufacturer nVidia nVidia
Year June 2016 September 2014
Code Name GP104-200 GM204-400
Memory 8192 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 150 watts 165 watts
Bandwidth 262144 MB/sec 224000 MB/sec
Texel Rate 180720 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1920 2048
Texture Mapping Units 120 128
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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