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GeForce GTX 1070 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1070 comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 1920 SPUs along with 120 Texture Address Units and 64 ROPs.

Compare all that to the GeForce GTX 980 Ti, which has a GPU core clock speed of 1000 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also is made up of 2816 Stream Processors, 176 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 980 Ti 17120 points
Difference: 1054 (6%)

Zcash Mining Hash Rate

GeForce GTX 1070 436 Sol/s
GeForce GTX 980 Ti 425 Sol/s
Difference: 11 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should theoretically be much better than the GeForce GTX 1070 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 73856 (28%)

Texel Rate

The GeForce GTX 1070 will be a bit (more or less 3%) more effective at texture filtering than the GeForce GTX 980 Ti. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 4720 (3%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1070 is the winner, not by a very large margin though. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 384 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year June 2016 June 2015
Code Name GP104-200 GM200
Memory 8192 MB 6144 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 262144 MB/sec 336000 MB/sec
Texel Rate 180720 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1920 2816
Texture Mapping Units 120 176
Render Output Units 64 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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