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GeForce GTX 1080 vs GeForce GTX 590

Intro

The GeForce GTX 1080 has a clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 256-bit memory bus, and uses a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specifications to the GeForce GTX 590, which features a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 590 6680 points
Difference: 15262 (228%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform just a bit faster than the GeForce GTX 1080 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 640 (0%)

Texel Rate

The GeForce GTX 1080 is much (approximately 231%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 179424 (231%)

Pixel Rate

The GeForce GTX 1080 should be much (more or less 76%) faster with regards to FSAA than the GeForce GTX 590, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 44576 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2016 March 2011
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB (x2)
Core Speed 1607 MHz 607 MHz (x2)
Memory Speed 10008 MHz 3420 MHz (x2)
Power (Max TDP) 180 watts 365 watts
Bandwidth 327680 MB/sec 328320 MB/sec
Texel Rate 257120 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 2560 512 (x2)
Texture Mapping Units 160 64 (x2)
Render Output Units 64 48 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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