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GeForce GTX 1080 vs GeForce GTX 590

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.

Compare those specs to the GeForce GTX 590, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory works at a speed of 855 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 590 6680 points
Difference: 15262 (228%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be a little bit superior to the GeForce GTX 1080 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 640 (0%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (more or less 231%) better at anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 179424 (231%)

Pixel Rate

The GeForce GTX 1080 should be quite a bit (about 76%) better at FSAA than the GeForce GTX 590, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 44576 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2016 March 2011
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB (x2)
Core Speed 1607 MHz 607 MHz (x2)
Memory Speed 10008 MHz 3420 MHz (x2)
Power (Max TDP) 180 watts 365 watts
Bandwidth 327680 MB/sec 328320 MB/sec
Texel Rate 257120 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 2560 512 (x2)
Texture Mapping Units 160 64 (x2)
Render Output Units 64 48 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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