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GeForce GTX 1080 vs GeForce GTX 590

Intro

The GeForce GTX 1080 comes with a clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specifications to the GeForce GTX 590, which features a GPU core clock speed of 607 MHz, and 1536 MB of GDDR5 RAM set to run at 855 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 590 6680 points
Difference: 15262 (228%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a small bit faster than the GeForce GTX 1080 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 640 (0%)

Texel Rate

The GeForce GTX 1080 is a lot (approximately 231%) better at texture filtering than the GeForce GTX 590. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 179424 (231%)

Pixel Rate

The GeForce GTX 1080 should be a lot (approximately 76%) more effective at anti-aliasing than the GeForce GTX 590, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 44576 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2016 March 2011
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB (x2)
Core Speed 1607 MHz 607 MHz (x2)
Memory Speed 10008 MHz 3420 MHz (x2)
Power (Max TDP) 180 watts 365 watts
Bandwidth 327680 MB/sec 328320 MB/sec
Texel Rate 257120 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 2560 512 (x2)
Texture Mapping Units 160 64 (x2)
Render Output Units 64 48 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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