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GeForce GTX 1080 vs GeForce GTX 560

Intro

The GeForce GTX 1080 has a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit memory bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the GeForce GTX 560, which has clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 560 3030 points
Difference: 18912 (624%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 1080 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

Theoretically, the GeForce GTX 1080 should perform quite a bit faster than the GeForce GTX 560 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 199552 (156%)

Texel Rate

The GeForce GTX 1080 is quite a bit (approximately 467%) better at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 211760 (467%)

Pixel Rate

The GeForce GTX 1080 should be quite a bit (more or less 297%) better at anti-aliasing than the GeForce GTX 560, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 76928 (297%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 560
Manufacturer nVidia nVidia
Year May 2016 May 2011
Code Name GP104-400 GF114
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 810 MHz
Memory Speed 10008 MHz 4004 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 327680 MB/sec 128128 MB/sec
Texel Rate 257120 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 2560 336
Texture Mapping Units 160 56
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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