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GeForce GT 640 DDR3 vs GeForce GTX 1080

Intro

The GeForce GT 640 DDR3 features core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all that to the GeForce GTX 1080, which comes with clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GT 640 DDR3 1560 points
Difference: 20382 (1307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 1080 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

The GeForce GTX 1080 should in theory be quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 270656 (475%)

Texel Rate

The GeForce GTX 1080 should be a lot (more or less 793%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 228320 (793%)

Pixel Rate

The GeForce GTX 1080 should be quite a bit (approximately 614%) faster with regards to AA than the GeForce GT 640 DDR3, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 88448 (614%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 1080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 1080
Manufacturer nVidia nVidia
Year June 2012 May 2016
Code Name GK107 GP104-400
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1607 MHz
Memory Speed 3564 MHz 10008 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 57024 MB/sec 327680 MB/sec
Texel Rate 28800 Mtexels/sec 257120 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type DDR3 GDDR5X
Bus Width 128-bit 256-bit
Fab Process 28 nm 16 nm
Transistors 1300 million 7200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 1080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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