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GeForce GTX 1080 vs GeForce GTX Titan

Intro

The GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare those specs to the GeForce GTX Titan, which comes with a GPU core clock speed of 837 MHz, and 6144 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is made up of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan 10162 points
Difference: 11780 (116%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be 14% quicker than the GeForce GTX Titan in general, due to its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 39296 (14%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (more or less 37%) more effective at AF than the GeForce GTX Titan. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 69632 (37%)

Pixel Rate

The GeForce GTX 1080 is much (more or less 156%) better at FSAA than the GeForce GTX Titan, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 62672 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX Titan
Manufacturer nVidia nVidia
Year May 2016 February 2013
Code Name GP104-400 GK110
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 837 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 288384 MB/sec
Texel Rate 257120 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2560 2688
Texture Mapping Units 160 224
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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