Compare any two graphics cards:
GeForce GTX 1080 vs Geforce GTX 760
IntroThe GeForce GTX 1080 features core speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Compare all that to the Geforce GTX 760, which features a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is made up of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 1080 should be 70% faster than the Geforce GTX 760 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1080 is a lot (more or less 173%) more effective at AF than the Geforce GTX 760. (explain)
Pixel RateThe GeForce GTX 1080 is a lot (more or less 228%) better at full screen anti-aliasing than the Geforce GTX 760, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.