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GeForce GTX 1080 vs Geforce GTX 760

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory runs at a frequency of 1251 MHz on this particular model. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

Compare those specs to the Geforce GTX 760, which has core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 760 5923 points
Difference: 16019 (270%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 1080 180 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should perform quite a bit faster than the Geforce GTX 760 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 135424 (70%)

Texel Rate

The GeForce GTX 1080 will be much (more or less 173%) faster with regards to AF than the Geforce GTX 760. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 163040 (173%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1080 is superior to the Geforce GTX 760, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 71488 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2016 June 2013
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 980 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 170 watts
Bandwidth 327680 MB/sec 192256 MB/sec
Texel Rate 257120 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2560 1152
Texture Mapping Units 160 96
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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