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GeForce GTX 1080 vs Radeon R7 250

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this specific card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon R7 250, which has a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R7 250 1836 points
Difference: 20106 (1095%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 1080 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be a lot faster than the Radeon R7 250 overall. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 254080 (345%)

Texel Rate

The GeForce GTX 1080 is a lot (more or less 971%) faster with regards to AF than the Radeon R7 250. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 233120 (971%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 94848 (1186%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R7 250
Manufacturer nVidia AMD
Year May 2016 October 2013
Code Name GP104-400 Oland XT
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 4600 MHz
Power (Max TDP) 180 watts 65 watts
Bandwidth 327680 MB/sec 73600 MB/sec
Texel Rate 257120 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 2560 384
Texture Mapping Units 160 24
Render Output Units 64 8
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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